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本站于 2026-10-19 补核;官方发布日期为 2026-10-17。

出处:DeepSeek 官方文档 · 更新日志官方

本站于 2026-10-19 补核;官方发布日期为 2026-10-14。

出处:xAI · API Release Notes官方

本站于 2026-10-19 补核;官方发布日期为 2026-10-13。

出处:Gemini API · Release notes官方

开源项目解析

混元 3D 2.1

腾讯混元的 3D 生成:图生 3D 与文生 3D,2.1 这一支带 PBR 材质生成。

中文侧主力带 PBR 材质许可证排除三地
腾讯混元 3D 2.1 社区许可 有条件商用★ 4.2k 261 星/月最后更新 2025-10-17 · 距核验日 12 个月仓库 ↗

许可证附加条件:2026-08-17 核许可证原文:授权区域不含欧盟、英国、韩国;且若你名下所有产品的月活合计超过一百万,必须另行向腾讯申请授权,未获批准前不得行使本协议下的权利。

读懂层

2 张 · 架构图 / 时序图

架构图东西怎么摆

compile_mesh_painter.sh
Build Script

setup.py
Extension Definition

C++/CUDA Sources
Mesh Painter Implementation

pip install
Build and Install

DifferentiableRenderer.so
Compiled Module

DeepWiki · 抓取 2026-08-17 · 核验 2026-08-17

时序图一次调用经过什么
"File System""Hunyuan3DPaintPipeline""Hunyuan3DDiTFlowMatchingPipeline""BackgroundRemover""__init__"model_worker.py:96model_worker.py:99model_worker.py:100-102alt[enable_flashvdm]model_worker.py:103-104alt[compile]max_num_view=6resolution=512model_worker.py:107-112model_worker.py:113Remove old filesmodel_worker.py:114-116Initialize rembgfrom_pretrained(model_path)enable_flashvdm(mc_algo)compile()Create Hunyuan3DPaintConfigHunyuan3DPaintPipeline(conf)Clean cache directory

DeepWiki · 抓取 2026-08-17 · 核验 2026-08-17

它管哪几个决定

3D 模型图生 3D / 文生 3D
0/10 家有官方说法
材质与贴图PBR 贴图
0/10 家有官方说法

自持能力

动手层

文档代码结构踩过的坑实测 未做

装它要过哪几关

  1. 1按仓库说明装依赖issue #12(47 条回复)就是 Windows 安装问题,是这个仓库最热的一条
  2. 2下载模型权重权重公开可下载,但许可证限制授权区域,下载前先读

改哪个文件能改什么

几何与材质两段分开做,材质可以单独重跑不用连几何一起重来

坑在哪一处

带 issue 编号的来自:github issues 按回复数排序 · 核验 2026-08-17

授权区域许可证不覆盖欧盟、英国、韩国。出海产品先确认发行地
月活门槛名下产品月活合计超一百万要另行向腾讯申请授权,未获批准前不得行使协议下的权利
还活不活停更十个月。issue #111(27 条回复)在问后续版本会不会开源 —— 还没有答复
Windowsissue #12 与 #84 都是 Windows 安装,加起来七十多条回复。在 Windows 上装是这个项目的主要成本

教程

官方文档、作者本人的视频,以及 ComfyUI 官方给的原生工作流示例。每条都验过还打得开。

项目自述

以下是仓库 README 的开头部分(原文引用,抓取 2026-08-17)。读全文 ↗

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🔥 News

- Jul 26, 2025: 🤗 We release the first open-source, simulation-capable, immersive 3D world generation model, HunyuanWorld-1.0!
- Jun 19, 2025: 👋 We present the technical report of Hunyuan3D-2.1, please check out the details and spark some discussion!
- Jun 13, 2025: 🤗 We release the first production-ready 3D asset generation model, Hunyuan3D-2.1!

> Join our Wechat and Discord group to discuss and find help from us.

| Wechat Group                                     | Xiaohongshu                                           | X                                           | Discord                                           |

🤗 Community Contribution Leaderboard
1. By @visualbruno
  - ComfyUI-Hunyuan3d-2-1: https://github.com/visualbruno/ComfyUI-Hunyuan3d-2-1
2. By @VR-Jobs
  - Hunyuan3d-2-1 Unity Support: https://github.com/VR-Jobs/Hunyuan3D-2.1-Unity-XR-PC-Phone

☯️ Hunyuan3D 2.1

Architecture

Tencent Hunyuan3D-2.1 is a scalable 3D asset creation system that advances state-of-the-art 3D generation through two pivotal innovations: Fully Open-Source Framework and  Physically-Based Rendering (PBR) Texture Synthesis. For the first time, the system releases full model weights and training code, enabling community developers to directly fine-tune and extend the model for diverse downstream applications. This transparency accelerates academic research and industrial deployment. Moreover, replacing the prior RGB-based texture model, the upgraded PBR pipeline leverages  physics-grounded material simulation  to generate textures with photorealistic light interaction (e.g., metallic reflections, subsurface scattering).

Performance

We have evaluated Hunyuan3D 2.1 with other open-source as well as close-source 3d-generation methods.
The numerical results indicate that Hunyuan3D 2.1 surpasses all baselines in the quality of generated textured 3D assets
and the condition following ability.

| Model                   | ULIP-T(⬆)   | ULIP-I(⬆) | Uni3D-T(⬆)      | Uni3D-I(⬆) |
| Michelangelo  | 0.0752     | 0.1152      | 0.2133     | 0.2611         |
| Craftsman | 0.0745     | 0.1296      | 0.2375     | 0.2987         |
| TripoSG | 0.0767     | 0.1225      | 0.2506     | 0.3129       |
| Step1X-3D | 0.0735     | 0.1183      | 0.2554     | 0.3195         |
| Trellis | 0.0769     | 0.1267      | 0.2496     | 0.3116         |
| Direct3D-S2 | 0.0706     | 0.1134      | 0.2346     | 0.2930         |
| Hunyuan3D-Shape-2.1           | 0.0774 | 0.1395  | 0.2556 | 0.3213 |

| Model                   | CLIP-FiD(⬇)   | CMMD(⬇) | CLIP-I(⬆)      | LPIPS(⬇) |
| SyncMVD-IPA  | 28.39     | 2.397      | 0.8823     | 0.1423         |
| TexGen | 28.24     | 2.448      | 0.8818     | 0.1331         |
| Hunyuan3D-2.0 | 26.44     | 2.318     | 0.8893     | 0.1261         |
| Hunyuan3D-Paint-2.1           | 24.78 | 2.191  | 0.9207 | 0.1211     |

🎁 Models Zoo

It takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.

| Model                      | Description                 | Date       | Size | Huggingface

……(后略,见原文)

判断

优势

  • 开源侧少数明确做 PBR 材质的,直接对上引擎的光照
  • 中文文档与社区最厚,国内团队上手最快
  • 模型权重公开可下载

局限

  • 许可证排除欧盟 / 英国 / 韩国,出海产品要先看清楚
  • 月活超一百万要另行申请授权
  • 本卡评估 Hunyuan3D-2.1 仓库;维护时间见仓库信息。不能把此仓库少有更新解释为整个混元 3D 产品线没有后续版本。

不适用

面向欧盟或英国市场的产品 —— 许可证不覆盖那些地区。

同管这些决定的其它项目

github README + LICENSE 原文 + DeepWiki · 核验 2026-10-19 | 判断栏可报错。