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本站于 2026-10-19 补核;官方发布日期为 2026-10-17。

出处:DeepSeek 官方文档 · 更新日志官方

本站于 2026-10-19 补核;官方发布日期为 2026-10-14。

出处:xAI · API Release Notes官方

本站于 2026-10-19 补核;官方发布日期为 2026-10-13。

出处:Gemini API · Release notes官方

开源项目解析

Woosh

索尼 AI 的**音效生成模型族**,公开推理代码与权重,覆盖文生音频与视频生音频两类任务:音频编解码器、文本-音频对齐模型、两个文生音频的隐扩散模型,以及一个视频生音频的多模态模型。

索尼 AI 专做音效能看画面配音权重公开
Apache-2.0 可商用★ 0.4k 37 星/月最后更新 2026-09-11 · 距核验日 1 个月仓库 ↗

读懂层

2 张 · 架构图 / 流程图

架构图东西怎么摆

Code Entity Space (woosh.module.model)

Natural Language Space

Woosh-VFlow

Woosh-DVFlow

VideoKontextLDM

VideoKontextLDM (Nested)

VideoEncoderConditioner

SFXFlow

DeepWiki · 抓取 2026-08-17 · 核验 2026-08-17

流程图一次调用经过什么

text prompt

HTTP POST (GenerateArgs)

FLAC Audio Stream

Write to Disk

reapy.Project()

RPR.InsertMedia()

User (Tkinter UI)

generate()

Woosh API Server

/tmp/sfxfm_flac/*.flac

insert_file_at_cursor()

REAPER DAW

Timeline Cursor

DeepWiki · 抓取 2026-08-17 · 核验 2026-08-17

它管哪几个决定

音乐与音效描述生成音乐
0/10 家有官方说法

自持能力

动手层

还没做。装它要过哪几关、改哪个文件能改什么、坑在代码哪一处 —— 这三项要读源码,尚未完成。

教程

没找到官方口径的教程 —— 官方只给了 README。

项目自述

以下是仓库 README 的开头部分(原文引用,抓取 2026-08-17)。读全文 ↗

Woosh - Sound Effect Generative Models

This repository provides inference code and open weights for the sound effect generative models developed at Sony AI. The
current public release includes four models addressing the text-to-audio (T2A) and video-to-
audio (V2A) tasks:

- Audio encoder/decoder (Woosh-AE): High-quality latent encoder/decoder providing latents
for generative modeling and decoding audio from generated latents.

- Text conditioning (Woosh-CLAP): Multimodal text-audio alignment model providing token la-
tents for diffusion model conditioning.

- T2A Generation (Woosh-Flow and Woosh-DFlow): Original and distilled LDMs generating au-
dio unconditionally or from given a text prompt.

- V2A Generation (Woosh-VFlow): Multimodal LDM generating audio from a video sequence
with optional text prompts.

Installation

Start by installing uv first

bash
 pip install uv

and then the Woosh environment, with either:

cpu support,

bash
uv sync --extra cpu

or cuda support,

bash
uv sync --extra cuda

Download model weights

Open model weights are available for all Woosh models trained on public datasets. You can download
and unzip the pretrained weights from the releases
page, or otherwise using the github CLI as

bash
gh release download v1.0.0
unzip '*.zip'

The checkpoints should be located in folders named checkpoints/MODEL_NAME, each containing config and weight files.

Download media samples

We provide audio samples to be used as inputs to our test_Woosh-*.py test scripts. You can download
and unzip the file samples.zip from the releases
page, or otherwise using the github CLI as

bash
gh release download v1.0.0 -p 'samples.zip'
unzip samples.zip

Usage

Test scripts
An inference test script for every model is provided. Just run any of the following

python
uv run test_Woosh-AE.py
uv run test_Woosh-Flow.py
uv run test_Woosh-DFlow.py
uv run test_Woosh-VFlow.py
uv run test_Woosh-DVFlow.py
uv run test_Woosh-CLAP.py

and the generated audio/video will be written to outputs/ as .wav/.mp4 audio/video files.

Check our tech report on arxiv.org for a description of all models.

Gradio demos
Two basic Gradio demos, for Woosh-Flow and Woosh-DFlow models, are available. To launch a Gradio demo locally, run one of the following

python
uv run gradio_Woosh-Flow.py
uv run gradio_Woosh-DFlow.py

Open a web browser on the same machine and access the demo at https://127.0.0.1:7860.

API server
Woosh models can be served via our API server. Check the API folder for usage details.

Citation
For details about model architecture, training and evaluation, please check our tech report
available on arxiv.org.

bibtex
@misc{hadjeres2026,
      title={Woosh: A Sound Effects Foundation Model},
      author={Gaetan Hadjeres, Marc Ferras, Khaled Koutini, Benno Weck, Alexandre Bittar, Thomas Hummel, Zineb Lahrichi, Hakim Missoum, Joan Serrà and Yuki Mitsufuji},
      year={2026},
      eprint={2604.01929},
      archivePrefix={arXiv},
      primaryClass={cs.SD},
      url={https://arxiv.org/abs/2604.01929},
}

Contributing

Pull requests are welcome. For major changes, please open an issue first
to discuss what you would like to change.

Please make sure to updat

……(后略,见原文)

判断

优势

  • 厂商专门为音效做的基础模型,开源侧独一份
  • 视频生音频那一支正好对上「给已有画面配音效」这个真实需求
  • Apache-2.0,权重公开,商用无附加地区与规模限制

局限

  • 星数不高 —— 但那反映的是「音效这件事关注度低」,不是它不行
  • 整套四个模型,要搞清楚哪个管哪一段才用得起来
  • 不做音乐,配乐要另找

不适用

要背景音乐 —— 那是音乐模型的活。

同管这些决定的其它项目

github README + DeepWiki · 核验 2026-10-19 | 判断栏可报错。